I wish this release would have included WRC 23 support for my “day one” support challenge Add raw (individual) led access to “simplified device profiles”.Added support for PSE DD-X, DD-R, GPX+ (Vocore based refresh).GT7 compatibility for the new “spin and lock” effect.It has been tested successfully only on steam version ! Hopefully, this is only a temporary way and Codemasters will release true telemetry soon.Īdded FM23 car names (thanks to forzurda ) Feat : updated some devices default profilesĪdded support for Motion4All telemetry patch , it’s very basic, but gives some life □.Feat : Added direct structured game rawdata object access to JS engine.Feat : Added DashStudio group content auto arangement/alignement.Fix : custom launcher path : Deduce working directory from exe path.Fix : F123 event deserialization during simhub replays fix.Feat : Make usb devices update asynchronous (to reduce faulty devices impact on others).Fix : Dynamic added repetitions sometimes not in sync on the HTML render engine.Feat : RBR : Faking telemetry during intro to make game show as connected earlier.Feat : Added RBR wheel speed allowing to compute more shake it effects.Feat : Simagic TB-RS haptic motors support.Fix : Iracing oil pressure conversion issue.EA WRC PC UDP Telemetry support (Warning final lap times, and stage end are wrong, I’m still looking for a workaround if somehow it’s possible).Fix : Loading dashboards with embedded video was failing.Fix : Improved govee light detection/reconnect speed and reliability.
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